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Copyright
© 1999 by Bonnie Skaalid
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This
page is for those people who don't want to read the research
and just want the final conclusions from each
section.
Design
Theory
Guidelines
from human-computer interface design research:
- Recognize
Diversity
- make
your main navigation area fast loading for repeat
users
- provide
a detailed explanation of your topics, symbols, and
navigation options for new users (FAQ or introduction
page)
- provide
a text index for quick access to all pages of the
site
- ensure
your pages are readable in many formats, to
accommodate users who are blind or deaf, users with
old versions of browsers, lynx users, users on slow
modems or those with graphics turned off
- Strive
for consistency in:
- menus
- help
screens
- color
- layout
- capitalization
- fonts
- sequences
of actions
- Offer
informative feedback - rollover buttons, sounds when
clicked
- Build
in error prevention in online forms
- Give
users control as much as possible
- Reduce
short term memory load by providing menus, buttons or
icons. If you use icons, make sure you have a section
which explains what they mean. Make things obvious by
using constraints - grayed out items in menus for options
not available in that page
- Make
use of web conventions such as underlined links, color
change in links for visited pages, common
terminology
- Provide
a conceptual model of your site using a site map or an
index
Site
Design
Guidelines
for Hypertext Creation
- Know
the user and their tasks.
- Ensure
that meaningful structure comes first.
- Apply
diverse skills (by including information specialists,
content specialists and technologists on the project
team).
- Respect
chunking. Organize information into chunks that deal with
one topic, theme or idea.
- Show
interrelationships (by using links to related articles).
- Ensure
simplicity in traversal. Design the link structure so
that navigation is simple and consistent throughout the
system
- Design
each screen carefully, providing on-screen prompts such
as icons or menus
Guidelines
for Metaphor:
- A
useful metaphor will help users navigate your
site
- Good
examples of metaphor include shopping sites based on the
idea of paper catalogs and the hypercard card index which
looked just like a rolodex.
Guidelines
for Web Site Categorization:
Boling,
Bichelmeyer, Squire and Kirkley identified
seven
profiles for web sites
based on a matrix of high information, high motivation to
low information, low motivation. A quick summary of their
profiles are as follows:
- Profile
1: No Expectations
-
very low need to motivate users or deliver content - eg.
personal home pages
- Profile
2: All Motivation
- high need to motivate users to view site - eg.
promotional commercial sites
- Profile
3: All Content -
high need to deliver content where site may be the only
provider of this information or users are highly
motivated to use site already- eg. search engines or
research results
- Profile
4: High Motivation
- a need to provide some content along with motivating
factors, at same time users must be able to distinguish
between content and glitz
- Profile
5: High Content -
need for content outweighs the need for high motivational
factors but an attractive site is necessary - eg.
government agencies, universities
- Profile
6: Mixed Elements & Profile 7: Great
Expectations
- "in both these profiles the need to deliver specific
content and the need to motivate users to a specific
response are highly interdependent and interrelated" -
eg. commercial catalogue sites, sites devoted to
charitable or political causes, or educational
sites
Guidelines
for Navigation:
- Structure
- Hierarchical
menus are useful for straightforward searching tasks,
but the additional clarification available from
embedded, contextual menus will aid complex search
tasks. Therefore, designing menus to be more verbose,
or adding information in the form of textual indexes
with clarification will help users to be more
successful in finding what they are looking
for.
- Orientation
- It
is very important to include site information on every
page of a site. It is also essential to include links
to the local home page on every page to accommodate
users who jump into your site. Links to other pages in
a sequence are also useful.
- Categorization
of information into menus is a very difficult process
as well as one which needs careful attention. Menu
items need to be unique, non-overlapping and familiar.
It is better, when designing a structure, to have
breadth over depth (fewer long menus as opposed to
many shorter menus).
- Orienting
devices such as textual indexes, guided tours or
overview diagrams are useful to help users from
becoming disoriented in a site.
- Navigation
information is easiest to use if located in a similar
location on every page of a site. This helps because
the user knows where things are located from page to
page.
Guidelines
from Usability Research (Jakob Nielsen)
- Most
users don't read, they scan for information
- The
author's personality makes a site more
attractive
- Web
users are impatient, they don't want to be slowed down by
cool features or self-promotion
- Search
capability is very important
- Download
factors are critical
- Animation
is almost always annoying
- Frames
are disliked
- Wild
backgrounds disrupt a user's reading
- Although
more users are scrolling (pages no longer than 3 screens
are recommended), many still don't go beyond the first
screen
- Image
maps are more usable now, especially if they are broken
up into smaller sections that load more quickly than one
large graphic
- Users
want sites to work and are no longer tolerant of those
that don't
Page
Design
Guidelines
for Multimedia and Web Page Design
- Keep
the design principles of simplicity, consistency,
clarity, balance, harmony & unity in mind when
designing web sites
Guidelines
for Screen Design
- Use
a grid to design pages. Map out where your navigation
elements will be located and be consistent from page to
page with this layout
- Although
results concerning screen density are conflicting, it
appears from recent research that screens with too much
white space are confusing
- Fonts
- if possible, use fonts designed for the web such as
Georgia or Verdana since they are easier to read - use
ragged right justification on the screen as it is easier
to read
- Buttons,
boxes and menus:
- buttons,
radio buttons, check boxes and menus should look like
something you would normally press, click, put x's in,
or pull down [3,
4].
HTML includes special routines which draw radio
buttons, check boxes and pull down menus for you. The
design of buttons is a bit trickier, since you have to
draw your own graphic and make it look like a button
(bevelled edges give the 3D effect which makes a
graphic look like something you would press).
- give
the user some feedback that execution is occurring
after a button is pressed. This was much harder in the
past, but with the addition of Javascript to the newer
web browsers, icons will flash or change color when
pressed, giving the user the sense that something may
happen.
- Use
of Icons:
- represent
the object or action in a familiar and recognizable
manner
- limit
the number of different icons
- make
the icon stand out from its background
- consider
three dimensional icons; they are eye-catching but
also can be distracting
- ensure
that a single selected icon is clearly visible when
surrounded by unselected icons
- make
each icon distinctive from every other
icon
- ensure
the harmoniousness of each icon as a member of a
family of icons
- Guidelines
for the use of color:
- design
conservatively, possibly starting with black and
white, and consider older or color-blind
users
- do
not make color the only way to discriminate between
choices
- use
color to add reality
- use
color to discriminate between elements of a
visual
- use
color to focus attention on relevant cues
- use
colors to code and link logically related
elements
- be
consistent in general color choices throughout
materials
- use
colors such as highly saturated red and violet to
attract attention and to create an emotional
response
- use
highly saturated colors for materials intended for
young children
- consider
commonly accepted color meanings such as red and
yellow are warm, green and blue are cool, red means
stop, green means go, etc.
- when
producing materials for persons from varied cultures
consider the meanings they attribute to
colors
Guidelines
for Screen Resolution and Size
- Design
for the smallest standard screen which is:
- Macintosh
size (Macintosh screen area is smaller than Wintel
machines) 595 pixels wide by 295 pixels high
- 14
inch monitor (640- x 480 pixel area)
- 256
colors
- Start
your design in black and white to ensure readability for
persons with color deficiency
- Include
ALT tags on all image files to ensure that people using
text-only browsers or special readers (ie blind or sight
deficient users) are still able to access the information
provided in your pages [2].
Guidelines
for Writing Style
- Users
like summaries and the inverted pyramid style used by
journalists, where the most important information is
presented first in an article
- Users
appreciate headings which help them to scan and locate
the information they are interested in
- Users
do not appreciate flowery or "marketese" writing and want
web pages to be concise
- Simple
and informal writing is preferred over formal writing
styles
MultiMedia
Guidelines
for Multimedia
- Be
careful that you don't overload your communication
processing channels by sending information in more than
one way at the same time (listening to words and trying
to read text at the same time causes
interference)
Guidelines
for using graphics and pictures
- Anglin,
Towers, and Levie
- illustrated
visuals used in the context of learning to read are
not very helpful
- illustrated
visuals that contain text-redundant information can
facilitate learning
- illustrated
visuals that are not text-redundant neither help nor
hinder learning
- illustration
variables (cueing) such as size, page position, style,
color, and degree of realism may direct attention but
may not act as a significant aid in
learning
- there
is a curvilinear relationship between the degree of
realism in illustrations and the subsequent learning
that takes place
- Schwier
& Misanchuk
- visuals
that complement the text information being presented
increase the likelihood for retention of that
information, but visuals which are not related to the
text have no effect on retention. When bandwidth is a
problem, gratuitous visuals would seem to be
unnecessary in page design
Guidelines
for using animation
- Appropriate
uses for animation include:
- showing
continuity in transitions - proving the Pythagorean
theorem by animating the movement of various squares
and triangles as they move around to demonstrate that
two areas are the same size"
- indicating
dimensionality in transitions - animated arrows
pointing left and right can indicate movement forward
and back, zooming boxes can indicate one screen was
enlarged from another
- illustrating
change over time - showing population change by fading
from one density map to the next over time
- multiplexing
the display - showing more than one piece of
information in the same location - ie, buttons which
change color when the mouse rolls over them, help
labels which appear when the cursor is on top, menus
which pull down when you hold the mouse
down
- enriching
graphical representations - animated icons can give a
better understanding of the function of the icon - ie.
an eraser icon which erases pixels to explain its
function
- Do
not use animations that continue endlessly - they
irritate users - never use the Blink command
Guidelines
for video, sound and response time
- Due
to restrictions in bandwidth, video is not recommended.
If used:
- include
information about its size so that users can decide
whether or not they want to wait
- never
incorporate the automatic downloading of a video into
the loading of a page
- If
audio is incorporated in your site, make sure it is the
highest quality you can produce
- audio
can be used to give help or directions without
obscuring the screen
- Currently
the minimum goal for response times should be to get
pages to users in no more than ten seconds, since that's
the limit of people's ability to keep their attention
focused while waiting....speed must be the overriding
design criterion. To keep page sizes small, graphics
should be kept to a minimum and multimedia effects should
only be used when they truly add to the user's
understanding of the information
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