Academic Technologies for Learning - Guide to Distributed Learning Environments
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5. Evaluating instructional multimedia

The following guidelines are based on educational technology research and experience. You may wish to refer to these principles if you are designing a new instructional multimedia program or evaluating an existing program. Certainly, there are exceptions to any rule and principles that may not have been included here. Please use this list as a guide when reflecting on the design of instructional multimedia rather than a rigid standard for practice. For more information, Welsh (1998) provides a highly readable discussion of the design and production of instructional multimedia applications.

Principles for effective instructional multimedia

The program is compelling for learners

  • novelty, surprise, or humour is used to enhance motivation

  • learners are shown how what they learn will help them solve problems or perform tasks in the real world

  • anecdotes and case studies breathe life into the content

The program is academically credible

  • information contained in the program is current and accurate

  • pertinent theories, principles, and procedures are represented

Learners know what to expect

  • learning objectives are stated as part of each major unit of instruction

The navigation system is efficient and well planned

  • on-line help is available at all times

  • menus, buttons, and other controls are used consistently throughout the program

  • directions and overt signals let learners know what they are supposed to do

  • users are informed of their location in the program through the use of titles, frame numbers, and other indicators

  • students can select study and practice sequences that are best for them

The visual layout promotes learning

  • content is broken into units that are small enough to be readily learned

  • long, linear sequences of screens are avoided

  • the text is organized into short, easy-to read paragraphs

Media elements are used wisely

  • a variety of media is used to effectively illustrate facts, concepts, principles, and procedures

  • the various media employed complement rather than compete with each other

  • graphics, fonts, and other visual elements are legible, functional, and attractive

The application supports active learning

  • learning objectives are matched with appropriate learning activities

  • the unique capabilities of the computer provide meaningful interactivity and feedback

  • learners are provided with opportunities to check their level of understanding

  • explanatory feedback is provided for both correct and incorrect responses

  • learners are able to develop an in-depth understanding applying their skills and knowledge in complex, real-life context.

References

Alessi, S. M. and Trollip, S. R. (1991) Computer-based Instruction: methods and development (2nd Ed.). Englewood Cliffs, New Jersey: Prentice Hall.

Gagné R. M. (1985) The conditions of learning (4th Ed.). New York: Holt, Rinehart and Winston.

Park, I. and Hannafin, M. J. (1993) Empirically-based guidelines for the design of interactive multimedia. Educational technology and research journal, 41(3), 63-85.

Welsh, M. (1998) Orchestrating Multimedia. Toronto: Irwin Publishing.

The original version of this article may be found at www.humanities.ualberta.ca/tlc

 

© 2002 Academic Technologies for Learning, University of Alberta.

University of Alberta